Version 0.0.8: CSCG Version
0.0.8
Features:
Made the camera follow the current character in battle instead of just the party
The player can now click on the characters to open their inventory outside of battle
Chests implemented
Added background behind pause menu screens to improve readability
Chests and loot spread throughout the levels
Major balancing adjustments to account for new loot that is more powerful
The party now starts with their gear equipped and the tip telling you to equip it before starting was removed
Reduced the range for enemies to give up chasing the party
Characters don't start with XP to levelup anymore and therefore removed tip to do so in the main menu
ADDED VERSION NUMBER AT BOTTOM RIGHT OF MAIN MENU!!! WOO!!
Drew the right half of the title screen
Added blurbs for item descriptions in the inventory
The turn order portraits turn red for enemies
The levelup screen now contains the character's name that is leveling up
Added an "Are you sure?" menu after pressing the "Exit to main menu" button
Added an xp bar
Bug Fixes:
Fixed pausing while in the inventory or levelup screen bugs
Fixed the attack cursor not displaying every time that you could attack an enemy
Fixed a bug where if you clicked on an enemy quickly after battle starting, tiles would still be blue as if you could walk there even though you couldn't
Fixed the inventory opening when clicking on enemies outside of battle
Fixed the player not being able to travel through where an enemy they killed was
Fixed a bug where if you clicked next turn before the death animation of an enemy finished, the current character would get xp instead of the one who killed the enemy
Fixed bug where leveling up from 11-12, 22-23, 33-34, etc... would display the incorrect value to level up to
Fixed a bug where starting battle just as it ended hardlocked the player
Fixed a bug where the camera would go slightly out of bounds near the starting area on both levels
Fixed a bug where after multiple replays the camera would stop following enemies on their turn
Fixed a bug where you could move twice to attack an enemy out of range
Fixed a bug where the player could walk through enemies when clicking on another enemy to attack
Fixed a typo in the second tutorial screen
Balancing:
Reduced the range at which enemies notify each other of the players location
Files
Get Stories of Rhunon
Stories of Rhunon
2D RPG with mouse-only gameplay in a fantasy setting
Status | In development |
Author | Colby626 |
Genre | Adventure |
Tags | 2D, Fantasy, Singleplayer |
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